Creating Grass Objects Tutorial





Import an existing mesh or create an own one.

Grafik

Rework the mesh like you want and do the UV Mapping.


It's important that the mesh gets a vertex colour otherwise the game will crash. The vertex paint is necessary for the engine to calculate the transformation caused by the wind.

Grafik

Export it with the settings in the image. Activating Stitch Strips is most important.

Grafik

In nifskope you must then have Vertex Colour -> yes and Num Strips -> 1 (thx to Stitch Strips on Blender export).

Grafik

Basically the mesh has a Stencil property (means a plane is visible from both sides) and Apha property with a certain threshold.

Grafik

With all that done the mesh should be ready to be put into the game via Construction Set.